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Experiential learning applied to school gardens linked to SDGs2024-2-ES01-KA210-SCH-000267177Evaluation of SDG workshops (2)
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1.
Enter your email address
(Obligatorio).
2.
Do you think the game has helped you understand the objectives (for example, poverty, education, climate)?
Yes
No
Other
3.
The aim of the game is clearly linked to an SDG
Yes
No
Other
4.
The mechanics reflect the problem (they don’t just gloss over it)
Yes
No
Other
5.
Critical thinking and problem-solving
Solutions or decisions related to the SDGs are proposed
The game presents meaningful challenges
It forces the player to make decisions
It demonstrates consequences (positive or negative)
6.
Game design
Clarity of rules
Consistency between story, mechanics and objectives
Creativity and innovation
7.
Teamwork
Tasks may be divided up
Collaboration between pupils has been observed
Collaboration between pupils has been observed
8.
Impact and awareness
The game encourages reflection on the issue
It promotes responsible behaviour
It connects with the player’s reality
9.
Will you use the game again in future courses?
Yes
No
Other
10.
Do you think it would be possible to run these workshops online with students from other countries or regions?
Yes
No
Other